A review we have been dreading is upon us. This game is the reason we critique nearly every developer for allowing a triple-monitor resolution; while not actively optimizing the quality to at least somewhat support it. If a game can't be played at 5760 x 1080, we understand, it's an unusual resolution, and there are far more normalized resolutions to support. That being said though, if you offer it as an option, we do expect it to work.

Griping aside, today's review is of the 2014 blockbuster FPS, Call of Duty: Ghosts by Infinity Ward / Activision.

Steam Description: Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Now obviously we have played this game more in the past (entirely on console as it was one of those games that came out for the PS3 and Xbox 360, and offered an upgrade to the PS4/Xbox One systems); however, the PC version is what provided us the experience and knowledge of what a VAC Ban was on Steam, and how there is nothing you can do to fight it / reverse it. This is the second Call of Duty review we have done, and unlike the first, we are not able to do a review on the multiplayer PC community, as it no longer operates for us.

Anyways, saltiness aside, welcome back to the Never Ending Backlog, thanks for joining us.

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